The first part of the adventure is here.
- Target: Three Fuel Depots
- Enemy: The target is defended by the 45th Fed Mechanized Infantry Battalion and a SPIDER class heavy Mech
- Terrain: The target is located in a recently bombed suburban area.
- Troops Available: Two medium mechs of the Randall’s Rogue Raiders company, pilots code names “Trapper” and “Curly”
- Time: It is a night operation and will start at 0400Z and must be completed by 0600Z
Zathrum Theme: NEWS
The night sky in Northern California is star-free, an INVICTUS and an AVALACHE mechs of the Randall’s Rogue Raiders mercenary company cautiously advance through the rubble of the southern suburbs of San Francisco.
Trapper: “Two hours to reach the goal is not enough in this area full of traps and hiding places, the leutenant laughed at me when I told him.”
Curly: “We have to go back before our attack of the dawn, it can be done”
Trapper: “Our?? The Confederates are the ones who pay me beer. That’s all”
Curly: “Better than nothing, Trapper”
The two mechs continue the march towards the objective.
Are there any enemies? Yes (
in order to)
A) Sentry robots vs Trapper B) AntiTank infantry vs Curly = (A 70%) -> 18 (B)
Suddenly, a bazooka shot from a half-destroyed building hits the AVALACHE class mech.
Curly quickly reacts by shooting at it as he tries to disturb the bazooka pointing systems
Curly counterattacks the AT infantry outpost:
Awareness + module (Sensor Spoofer)= 4d6 : 4,5,5,1 = Partial Success
Enemy destroyed but module (Energy Shield Array) is damaged
Trapper: “Are you OK?”
Curly: “Nothing serious. Wait… incoming message from HQ”
HQ informs them that:
a) A satellite has identified the presence of more enemy mechs in the area
b) A platoon of their company suffers heavy losses in a nearby operation.
(A 60%) -> 7 (A)
Zathrum Theme: RESCUE
HQ informs them of an emergency call, they are ordered a deviation for the rescue of an allied pilot.
a) a recon-hoverer pilot shot down b) a wounded pilot of a damaged mecha
(A 40%) -> 3 (A)
Trapper:”Damn, there’s no time for babysitting if we want to destroy our target!”
Trapper and Curly must:
a) Defend the area until the rescue hoverer arrives
b) Recover the pilot and host him in the cockpit of one of their mechs
(A 70%) -> 5 (A)
Lizard(HQ):”Go to the coordinates we sent you and defend the area until Rainbow-Five recovers the package.”
Trapper:”Lizard, why don’t you send someone else? Our mission is a priority”
Lizard(HQ):”Trapper, these are the orders that….(another voice)…Vander, this is Leutenant McRoy! Shut up and move your ass or it’s better if you get killed by the Feds because if you dumbheads don’t follow my orders I’ll ….”
Curly: “Copy that, Lizard. We are going, Sir”
a) No problem for the rescue but it takes a long time so they’ll have to proceed quickly
b) 3 enemy assault hoverers attack them
(A 30%) -> 1 (A)
The two mechs reach the wreck area, the hoverer is completely destroyed but fortunately it is not burning, the pilot is ok, he waves to the mechs then returns behind cover. For the next 20 minutes Trapper and Curly scrutinely monitor the screens to detect enemies but nothing happens until the squat rescue-hoverer arrives with surprising speed and flying low. In a couple of minutes the pilot is on board the aircraft and the two mechs can return to their own business.
Zathrum Theme: ENVIRONMENT
a) thunderstorm, b) smoke traps
(A 20%) -> 3 (A)
The two mechs increase the pace despite the lightning that temporarily blind their night visors. Can they catch up? Yes (unless) there are other drawbacks
Are they still far from the target area? No (on the contrary) the depots area is already in sight, lit by lightning
Enemy activity? No (surprisingly) a scan shows no enemy forces in the depot area, only a standard alarm system is active around the fence.
Trapper sends the drone for a more precise recon:
Awareness + module (Linked Observation Drone): 2d6 = 5,5: Partial Success
a) The SPIDER mecha is far but on approach, has not yet identified us
b) There are many transport vehicles that load or unload material
(A 70%) -> 17 (B)
Is the SPIDER in sight? NO (on the contrary) the sensors do not detect it
Does HQ send us intel? NO (and) there is radio silence due to an enemy signal interference field
The two mercenaries attack their target:
Trapper attacks the depot # 1: Focus + Fusion Rockets : 4d6 = 6,2,5,6: Flawless Success
Curly at the same time attacks the vehicles: Focus + Advanced Ballistic Computer: 3d6 = 4,4.4: Failure. A sniper cannon responds to fire from a sensors proof location!
Curly reacts and asks Trapper for support: Focus + Smoke-screen Array: 3d6 = 1,3,5: Partial Success, sniper cannon damaged but it keeps shooting
Trapper comes to help: Focus + Mortar Cannon: 4d6 = 4,1,3,5: Partial Success,
Sniper cannon destroyed but some enemy vehicles manage to escape.
Zathrum Theme: ENIGMA
Analyzing the destroyed vehicles what were they transporting?
a) explosives to destroy the depots
b) parts of SPIDER mecha
(A 70%): 13 (A)
Trapper and Curly destroy the remaining two depots completing their mission.
Curly: “Everything was too easy”
a) the base was not defended enough
b) the depots contain no fuel but water
(A 30%): 15 (B)
Are there traces of mechs in the base? Yes (and) they are recent
Are they of the missing SPIDER? Yes
Trapper: “Do you think that this is a decoy target?”
Zathrum Theme: 3rd PARTY ACTION
The two mercenaries start the re-entry route following the coast this time
have they been back in touch with HQ? No (but) will soon come out of the area covered by enemy inteference
a) They sight the SPIDER which is fighting against unknown mechs
b) They are attacked by unknown mechs
(A 65%): 7 (A)
Have we been sighted? No (while) we stand still
Can we communicate with HQ? Yes
(in order to)
They report the situation, does HQ know anything about it? No (on the contrary) HQ asks for visual confirmation
Are the enemy mechs of known models? Yes (but) they are SAMURAI class but heavily modified
Do they have any identifiers? No (and) they are completely devoid of identifiers
Is the SPIDER destroyed? Yes (in order to) be immediately covered with a layer of camouflage foam
Trapper: “Let’s get out of here!”
Curly:”No, we must learn more!”
Zathrum Theme: EQUIPMENT FAILURE
a) Curly’s mech starts to smoke and they are spotted by the SAMURAI mechs
b) Trapper’s mech has a failure in the left leg, they must proceed slowly
(A 70%): 19 (B)
a) not being able to escape they advance trying to communicate with the SAMURAI mechs
b) they move away slowly but they are reached by the SAMURAI mechs and attacked
(A 60%) 18 (B)
do the two SAMURAI mechs have modules damaged by their combat with the SPIDER? No (surprisingly)
According to the rules I randomly create the modules of the enemy mechs:
SAMURAI modified class:
1)deployable parachutes 2)linked observation drone 3)ceramic steel armor
4)chameleon cloak 5)long range signals array 6)armored cape
I assign the values to the statistics of the enemy pilots:
Enemy #1: Awareness:1 Focus:2 Determination:3
Enemy #2: Awareness:3 Focus:2 Determination:1
Before attacking the mysterious enemies communicate something via radio? Yes (and) one of them explains who they are in a classic villain monologue
a) Confederate black ops agents!
b) Mercenaries who have become looters on both fronts
(A 65%) 16 (B)
enemy # 1: personality trait: (scholar) scholarly way of speaking
enemy # 1: “I regret but you have not been invited to our party, gentlemen. Our diligent collaborators had warned us that a couple of Confederates had disturbed them in their activities of … unauthorized fuel withdrawal from the Federal depots. You see, our affairs are extremely profitable but unfortunately for you they do not admit either opponents or even witnesses”
enemy # 1: “It’s a crude way of defining ourselves but not entirely wrong. The supplies and the components of the mecha are becoming more and more precious on the black market and our business enterprise has become remarkably profitable…”
The other enemy pilot does not speak, his SAMURAI mech decloaks behind Curly’s mech and attacks
A Failure=Module Destroyed, a Partial Success=Module Damaged.
There are no rules on the initiative, but I had already established that the enemies attack first
enemy # 1 attacks Trapper (Focus+Armored Cape): 3d6 = 2,2,4: Failure
enemy # 2 attacks Curly (Focus+Chameleon Cloak): 3d6 = 3,5,5: Partial Success
Trapper attacks enemy # 1 (Focus+Fusion Rockets): 4d6 = 4,3,5,3: Partial Success
Curly attacks enemy # 2 (Focus+Comm.Jammer): 3d6 = 4,1,5: Partial Success
Enemy initiative? Yes
enemy # 1 attacks Trapper (Focus+Chameleon Cloak): 3d6 = 6,5,6: Flawless Success
enemy # 2 attacks Curly (Focus+Armored Cape): 3d6 = 5,2,2: Partial Success
Trapper attacks enemy # 1 (Focus+Hardened Superstructure): 4d6 = 5,4,2,4: Partial Success
Curly attacks enemy # 2 (Focus+Sensor-Spoofer): 3d6 = 2,1,2: Failure
Enemy initiative? No
Trapper attacks enemy # 1 (Determination+Armor-piercing Pike): 3d6 = 3,6,2: Flawless Success
Curly attacks enemy # 2 (Focus+Smoke-screen Array): 3d6 = 2,4,2: Failure
enemy # 1 attacks Trapper (Focus+CeramicSteel-Armor): 3d6 = 4,1,5: Partial Success
enemy # 2 attacks Curly (Focus+CeramicSteel-Armor): 3d6 = 4,6,6: Flawless Success
Enemy initiative? No
Our two heroes are in a bad situation, the rules allow a pilot to overcome a desperate situation by exploding his own robot, with his death the pilot automatically overcome the threat and provides an Echo (a +1d6 bonus) to fellow survivors.
I think it’s time to use this option, Trapper’s INVICTUS has 4 damaged modules but the most damaged is Curly’s AVALACHE (3 destroyed modules and 2 damaged) so…
Curly:”Trapper, bring all the information on this story to the base, it’s important! I will not let these bastards take our mechs. I hate to say it but… today is a good day to die !!!”
The AVALANCHE pushes into the water Trapper’s INVICTUS and runs against the enemies then Curly activates self-destruction, the AVALANCHE and the enemy mechs are destroyed in the explosion.
Does Trapper manage to get back to HQ without other inconveniences?
Yes (if) he continues to go underwater with his mech’s subaquatic propulsion.
In Memoriam of Peter “Curly” Dubois,
Mech Pilot, Randall’s Rogue Rangers
The creation of the characters and the mechs is fast and effective. Zathrum allowed me to proceed in the mission with interesting twists. Playing was fun even though at the beginning I had some difficulty using Explosive Giant Robots combat rules.